Backlash against insidious microtransactions has been rampant this past week, pushing even EA to remove these elements from the recently released Star Wars Battlefront II. With these business models being hotly debated, developer CD Projekt Red came into the conversation, quickly assuaging fans on Twitter that its next project, Cyberpunk 2077, would have “no hidden catch” and that “you get what you pay for.”
You can view tweet below.
.@PrettyBadTweets Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no ***, just honest gaming like with Wild Hunt. We leave greed to others.
— CD PROJEKT RED (@CDPROJEKTRED) November 19, 2017
This tweet is a response and clarification of a previous statement from CD Projekt Red earlier this week. The developer told Polish investment site Strefa Inwestorow that they would look into a games as service approach for Cyberpunk 2077, and many began to worry that this would negatively impact the upcoming game in a similar way to Battlefront II. According to the recent Twitter response, however, CD Projekt Red’s priority is still to build a quality game.
Although microtransactions can be an incredibly lucrative business model, developers have to be careful about their implementation. With Star Wars Battlefront II, it seems like EA was putting revenue before quality, which negatively impacted the game’s overall experience. CD Projekt Red, however, has long been loyal to its fans and has shown care for respecting their concerns. If they say that they will make sure Cyberpunk 2077 has “no hidden catch” and that they plan to put emphasis on making a quality game, I believe it.
read more: CD Projekt Red Assuages Concerns, Says Cyberpunk 2077 Will Be A “Huge Single Player, Open World Story-Driven RPG”
Source: Game Informer